Smite used by monsters uses the damage specified for mode A2, even if they didn’t use A2 to launch the skill (and even if they have no damage specified for A2). Smite also does not set unitflag #64 which tells the game a skill has been executed successfully (which will cause all kinds of glitches that may seem irrelated), finally. Smite Bugs - It wasen’t ever meant to hit all the time, they do call the attacker/defender routine :!:, the problem is that they ignore the results of this, probably because they confused AND with OR. Power Strike Bug - The power strike SrvStFunc ignores the attack rating bonus from skills.txt Kick Damage Bonus - This stat isn’t really used in vanilla, but the bonus is added twice instead of once, so +1 is in reality +2. Psychic Hammer - copy/pasted code from Dragon Talons knockback section, with the same formula bug on (using mlvl twice). Kick Skills Part III - due to incorrect code in the default melee damage creation func, kick skills will recieve elemental damage from weapons. Kick Skills Part II - it looks like it originally was supposed to factorize the mLvl and cLvl of target/attacker like other skills, but ends using the mLvl of the target for both factors (which means not matter what you attack with it, the outcome of this formula will be the same). Kick Skills - The result of this bug is that the skills will not perform an attack server side until you let go of the mouse button Waypoint Memory Leak - more then one waypoint be activated at about the same time They need to be fixed in the D2 Resurrected NOTE: Some of them were fixed others still pressist in 1.14d !
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